Panel 4: Eco-critical Cultural Production(s)
After Nemo: Animated Film and the Consequences of ‘Cute’ for Ocean Life
Justyna Poray-Wybranowska and Rachel Levine, York University and University of Toronto
We use Finding Nemo to examine the relationship between popular media depictions of animals, and human consideration of the non-human world. We argue that a more equitable climate future requires imagining alternate models of relationships with nonhuman beings and environments, and that a key way to attempt this task is to take seriously the type of fictional stories which shape how young audiences come to ‘know,’ and subsequently relate to, non-human animals (more).
Networked and Compassionate Eco-Noetic Environments – Art, Technology Design and Education Beyond Utopia
Lila Moore, Cybernetic Futures Institution
This talk introduces the idea of how research and practice from the fields of networked performance and learning, VR, and cyberception demonstrate that new technologies and methodologies can evolve and improve our involvement with the body-mind, one another, and the environment to transform the narrative of the Anthropocene (more).
Still Something Other: Graffiti and Ecology in the Context of Extreme Weather
Evan Gromel, University of Calgary
This presentation considers graffiti as what ecotheorist Timothy Morton has coined “ambient art.” The presentation illustrates the possibility of discovering an ecological mode of art within a form of expression traditionally perceived as a type of social capital, and thus the possibility of a world where earnest ecological consciousness can emerge from where it was once understood to be purely simulated, or outright dismissed (more).
Technocraft: Feminist Materials
Kara Stone, University of California, Santa Cruz
This talk will be a post-mortem by the artists of Technocraft discussing the process of creating the piece as it relates to re-considering women’s histories in technology, and the digital’s relationship to materiality and the earth. The talk will include photos and videos of the art piece which is composed of a deconstructed computer that we then reconstructed or replicated with traditional crafting techniques, and hung piece by piece (more).
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